6ix Passions RSS

6ix Passions is edited by Jean-Philippe Cyr,
a freelance user experience strategist.

He lives in Montreal, Magog and St. Martin, likes good foods and wines, cooking, travelling, movies, tv series and outdoor. He plays with his iPhone and browses the Web with his enhanced Firefox on a Mac.

ads by Yoggrt

Welcome in his (6 times) passionate world. ----------------

Say hi@jpcyr.com.

You should follow JiPé by RSS or Twitter.

Archive

Posts tagged how I work

Feb
19th
Fri
permalink

How I Conceive Interactive Solutions

Following the suggestion Show ‘N Tell Friday by Jason, to post a project each Friday on what you are working on or have worked, I have decided to be more generalist and talk about how I design Web sites.

I always start each project by listening to my client needs by deliberately not looking at his current Web site or any of his competitors. I want from the start to think outside the box with less influence as possible. During the debrief I try to ask all the questions that come to my mind. I don’t really have a series of questions that I always ask, I just let them come as the conversation flow. For sure the common ones like: “If you had to describe your service/product in a single sentence what will it be?”, “If you had one thing to improve, what will it be?” and “Who are your audience(s)?” have to be covered in some way during the exercise.

I then take a break from my client and let him know I will brainstorm and do some research about his project and come back to him. It’s the perfect excuse to enter in what I call my “brain dumping” moment. No way I will keep in my head all those ideas that have poped-up during that meeting. I take my TextEdit.app or my iPhone Notes.app (while in transit) and write all the ideas I have, all the possible solutions, marketing or communications strategies, functionalities and killer features the future site may have. If I think of any references I also type them down. At the bottom of the text entry, I keep all the questions I will need clarification on (from my client or any of his internal or external sources). Only then I look at the current site of my client and do some benchmarking to find references to his competitors and also to all the ideas I had during my brain dumping session.

To narrow my focus, I try keep my solution around only three axis (three problems, challenges, desires, elements to communicate). I generally have a couple of concepts already in gestation in my head. For those concepts to take form I need to enter in brainstorm. You can hardly enter in brainstorm mode with yourself. Too much thinking hinders action, you need to share your ideas and bounce it with others. I like involving the art director/designer, the copy writer and the developer. I try to keep my team small. It has to enter into a taxi cab as I like to say (max 4 or 5 persons). Your best tool while bouncing ideas is to try to make them take form in an user experience: what the users will see, read and interact with, by sketching it.

I find that blackboards are the tool for the task for many reasons:

  1. As they can be painted on any wall using a special type of paint, they are larger than any whiteboards or any piece of paper and become at the human scale level.
  2. Because of their large size, everyone can see what you are drawing and participate by taking the chalk.
  3. You cannot go into too much details and it’s forcing you, and anyone participating, to focus on what’s important.

You can find answers to most of your challenges by writing, in bullet points on the board, what you know about your client: his principal challenges, who are the audiences and what need to be accomplished by your interactive solution, and then by sketching how those can take form in a user interface. You can choose to illustrate the home page and/or any other important pages of your site. Again list the goal(s) of the page, each pieces of content that should be in it, in priorities, and draw the page until each aspects takes form. There are no good or bad ideas and you can conceived as many scenarios until you are satisfied (just make sure to take a picture of each for future reference - and maybe posterity). Once the concept is done and approved as the best solution by all the participants in the room, it’s time to share it with other persons in the company to get some feedback and eventually with your client.

There is no need to go further with your project if your client is not buying your concept. Sketches on blackboards are again the best alternative as your client will keep his attention on the concept and not the details of it. Questions about the details of the technical, visual or copy how-to can be answered verbally or later on. What is important is that the client understand how we try to solve his challenges and if he is in accordance with the concept. I suggest to invite your client over and to show them what you have drawn by explaining, standing and pointing to each aspects of your concept, why you think this is the best solution for his problem.

When I have the approval, I describe, in writing, the overall concept and layout the entire site architecture. I try to assess all the content, functionalities and any other user interaction elements in every sections and pages of the site. I find that if you can describe your solution in writing, you have a deeper understanding of all its aspects and their interactions.

The work can begins soon as the blackboards are accepted by the client and the site architecture is defined. The art director can begins to design the main pages/sections, the developer can begins to code some functionalities and the copy writer, the content in each page. When we need more details about some of the pages we didn’t do in sketching, we sit together again and layout what we think. I try to skip as much as possible the detail wireframes and functional specs in favor of simply drawing, describe, design, code, test and improve the solution.

Feb
9th
Tue
permalink
Nov
12th
Thu
permalink

Onitsuka Tiger Consumer Website

I just heard today that we have won a gold Digital Marketing Award for Onitsuka Tiger in the category best consumer site.

I’m very happy of the outcome. It is always great when someone else, as prestigious as  the DMA, recognize your good work (specially when more than a thousand pieces have been submitted).

A small team of 6 worked at conceiving, creating, building and deploying the site. For sure all this surrounded and supported by the client team.

What I find the most exalting creating website is that I’m present at each step of the process, from the first pitch of the idea at finding solutions to improve the website to more in-line with the client and user needs.

Here are some blackboards I did conceiving the site:


Brainstrom


Construction Layers


Mosaic wall


Home page



Wall interaction and product details.


Sep
30th
Wed
permalink
Successful Experience Design is Invisible.
Mar
31st
Tue
permalink

Why Interaction Design Matters

This little video or sketchcasting, as like to call it Richard Ziade, lead strategist and partner at Arc90, about the existing meaning of Interaction Design is so trivial and obvious that, at first, I simply overlooked it.

It is only when, a few days later, while discussing with a friend about what I was really willing to focus my professional life on and the different frustrations that separate me from doing it in my current situation that I got the flash back about how good this sketchcasting is.

Value comes from a good interaction between a product and a user. Great interaction means having a good product. Having a good (if not great) product is about investing your limited amount of resources and funding in it. It doesn’t mean you don’t need to invest in marketing so your potential customers have a better chance of noticing it, but you should not do it at the expense of releasing a bad or not so good product.

A good product sell by itself, because poeple like to talk about their interaction with it. A good product solve problem, common everyday problems. Sometime a good product is simply entertaining and bring you joyce in life. For me this little sketchcasting goes above the importance of interaction design, it’s about the importance of creating value. One of the tool at our disposal is interaction design and the study of user experience.

It’s very annoying and frustrating to work on not so good products for clients whose sole purpose is to create more marketing noise when they should invest in creating more value.

Mar
24th
Tue
permalink